That's the context and intent of the spell. Until I hear otherwise from them, there's no reason to assume it isn't.The spell seems designed to trap people in it. I'm just gonna go with number 1, above, and assume the authors just didn't imagine anyone would be daft enough to teleport into a force cage, and didn't think to mention whether the force cage is a two way barrier. I'm trying to recall if there were any way to teleport an unwilling creature before Scatter? Of the top of my head I've got nothing. Your point about intent/oversight is entirely plausible, though, as Scatter came out in XGtE, long after the Forcecage spell was written. Then it goes on to a separate point with regard to teleportation specifically, and it doesn't say "into or out of," it just uses the words "exit' and "leave." That's where the reading of it being a one-way teleportation block comes from. Likewise, when the text refers to the characteristics of the box form, it does state that it "prevents any matter from passing through it and blocking any spells cast into or out from the area." It doesn't use the same language when talking about the cage form, so presumably spells can be cast through the cage form. Until I hear otherwise from them, there's no reason to assume it isn't.As Malifice points out above, the spell repeatedly uses the words "exit" and "leave" when referring to teleporting out of either the box or cage forms of the spell. I'm seeing exactly zero language in the spell description indicating the cage is a one-way barrier, but a number of posts on this thread reading such intent into it, for some reason. OR.Ģ) They simply failed to mention that force cage is only a one way barrier. I'm not convinced that teleporting into the cage would be any easier than teleporting out of it.ġ) Either it never occurred to the PHB authors that someone would ever try teleporting into a force cage, and they didn't bother clarifying that situation. Your example is also a little off, if the creature wants out of the cage then it can simply be a willing target of scatter, therefore no WIS save is required. Personally I would probably change this so a CHA save has to be made to teleport in or out, as Forcecage is already stupidly strong and doesn't need anything making it more powerful. Yes by RAW the limitation on Forecage is only for teleportation out of the cage, so you could teleport a creature into the forecage. Oh, look, now I can escape easier, poor me."Maybe I'm reading the question differently but it seemed he was asking about teleporting creatures into the forecage after it was already in place. I wouldn't rule it differently, because then you'd get "oh, I'm a low charisma wisdom character. So, an unwilling creature most both fail it's wisdom saving throw & succeed it's charisma saving throw. A creature unwilling to teleport must pass a Wisdom save to be unaffected. You teleport a creature to an empty space on the ground within 120 feet of you.
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